[Machine Translation] Fifteen years after the release of the SFC version, "Tactics Ooga" is back. Overview: "Tactics Ouga" was released in 1995 as a simulation RPG for the Super Nintendo Entertainment System (SNES). Fifteen years have passed since the original version was released. The staff from that time has reunited to create "Tactics Ouga" again for the current era. While preserving the game's core systems, such as the multi-story and multi-ending system that allows players to choose different stories and endings, and the development of unique characters, new characters and classes have been added, and the scenario has been greatly revised and updated. Tactics Ooga" is back with a new system that enhances the quality of play. New classes: In the original version of "Tactics Ouga", there was a difference in the classes and abilities that could be changed depending on the gender of the human unit, but in this version, all classes can be used regardless of gender. All classes have been reviewed. The new version of "Tactics Ogre" has expanded the range of unit training without limiting classes by gender, and new classes have also been added. This creates new strategies and tactics, and even those who played the original version can enjoy battles with a completely new sensation. Tactics Ooga: Wheel of Fortune" continues the story and chapters of the SFC version of "Tactics Ooga," but with a new scenario created by Yasumi Matsuno. The amount of text has been greatly increased over the original version by adding the emotions, dialogue, and side stories of each character that could not be included in the original version. Several new characters who did not appear in the original version, including "Knight Lavinis," who becomes the main character's companion from the beginning of the story, have been added! The map, which recreates the concept of height, has been completely converted to 3D while retaining the dot-like atmosphere, further enhancing the beautiful visuals that have been meticulously drawn. Furthermore, not only the scenario has been added and revamped, but also various systems have been added, including the introduction of new characters & classes, making the game easier to play and allowing players to enjoy a deeper and more intense worldview. Prologue: Valea Island in the Opelo Sea.... The island has flourished as a transit point for maritime trade since ancient times, and there have been endless conflicts between ethnic groups over its supremacy. There was a man who put an end to these long battles. He was Dolgarua, later called the High King. King Dolgarr worked hard to eliminate ethnic conflicts, and Valeria prospered for half a century. After the king's death, however, the three ethnic groups vying for supremacy over his successor-the aristocratic Bakrams, the Galgastans, who comprised the majority of the population, and the Wolstans, an ethnic minority-put Valeria in a state of civil war once again. The civil war seems to have died down, with the Bakram and Gargastan camps dividing the island in two, but no one knows that this is only a brief period of quiet. [Players: Undecided] ( CERO Age rating: To be determined )