"The new era of life" guided by genome editing. Living while bearing sin. Is there hope beyond that? [Game overview] The dungeon structure embodies the "10 evils," with numerous gimmicks representing human sin. The dungeon is tube-shaped, allowing free 360-degree movement, making spatial-awareness-based gimmick strategies essential. A battle system that fuses real-time speed action with diverse tactics, where players deploy coordination with allies and special moves to fight powerful enemies. Combat styles are limitless, and how tactics are developed and how enemies are conquered is entirely up to the user. Genome materials collected from monsters are combined to create genome cubes, which are used for genome editing to customize weapons, items, and even the player's own body. [Worldview] In the near future, as humanity stands on the brink of extinction, an anomaly occurs one day in the Advanced Resilience Research Academy City, established to confront the impending ruin. Aberrant lifeforms known as GEM begin attacking people, while the academy city is simultaneously sealed within a mysterious bubble, cutting off all means of escape. In this closed and desperate situation, people are forced to confront the sins they each carry. What is the truth behind the anomaly enveloping the academy city? [Special edition contents] a deluxe newly illustrated design box / a visual art book / a digipak-style soundtrack CD / a set of 2 wide-color-gamut reproduction art prints / an application postcard (valid only in Japan). [CERO age rating: for ages 17 and up]