This society forgives the absurd. [Feature] SILENT HILL depicted in first-person perspective: This title is the first full-length entry in the SILENT HILL series to adopt a first-person perspective. Through the eyes of protagonist Simon, players experience the fog-shrouded town and its approaching horrors up close. The limited field of view and the sense of distance from encroaching danger are closely tied to exploration, stealth, combat, and the CRTV, creating a play experience defined by constant tension and fear. [Feature] Stealth and combat that test your judgment: Players can face threats head-on using melee attacks and guarding, or keep their distance and fight back with firearms. The combat calls for judgment suited to each situation, letting players choose how to confront enemies by making use of their equipment and surroundings. Beyond defeating or fleeing enemies, players can also avoid danger through stealth, tracking enemy positions from the shadows or luring them with sound. [Feature] CRTV-guided puzzle solving tied to the narrative: The radio that was a series staple is reborn as a pocket television called the CRTV. Threats lurking nearby, story fragments, and puzzle hints drift through unstable analog signals that can be picked up by tuning the CRTV. Through narrative-driven puzzle solving, players relive past events and catch glimpses of life in the town, keeping the story constantly present. [Number of Players: 1] [CERO Age Rating: Ages 17 and up].